Been a while since I last updated ^^;
So today I've been working on the lighting engine and the HUD that Jamie designed.
The HUD displays health, sanity and battery power. At the moment the lighting bar doesn't do anything nor does the inventory.
When the battery get implemented properly the lighting from the torch dims and the light will be effective.
The green frames are there for placeholders for other objects.
I've changed the zoom level in this version too, the old zoom level was 320px x 240px where as now it's zoomed out to 640px x 480px.
Next up I'll be drawing more NPC sprites/concept art, I might also add the graphics for the Inventory that Jamie makes.

I think you should add more zoom choices, if you move up in levels, for example as you move up the next level zoom in more so then it gets harder.
ReplyDeleteI like the game concept and the whole idea of the game itself. Reminds me alot of Alone In The Dark(good ol' days)! If possible you should make the floor more like a floor and not blocks of sqaures.
ReplyDeleteAs the game will get darker the further you go as well as losing energy from the torch, you may want to add a way of being able to see the creatures in the game before they reach the player e.g. glowing eyes. I also believe that when the player is injured as well their vision will be impared so their field of vision will be less.
ReplyDeleteI like the idea of the game and that you have to find your friends but i was just wondering if the characters speak or if subititles come up on the screen.
ReplyDelete@Alex_Ellis
ReplyDeleteI'll be using a text engine in the game, the file size for voices tend to be quite large.
I may add it later on if I get a hold of a better spec computer that can handle lots of large decompressed .MP3s.
I'll put that in the next post.
@Welsh_Believer
Good plan, I've been debating whether or not I should use glowing red eyes or sound queue to detect them.
The idea about the impaired vision is an interesting thought. I might use that if it doesn't cause too much slow down in the game. I've not optimised the shroud code, and I imagine that the way I'd impliement the impairment code would be similar.
@Jimbobobo
I've taken inspiration from Alone in the Dark, I can't believe how aweful the voice acting was in it looking back :S.
I'll work on replacing the placeholder graphics for the floors, they aren't the best at the monent tbh.
@EmilyKate
I've tried a closer zoom level, the issue with that is that the HUD doesn't fit on the screen when I do, and the small version of the HUD it's too low resolution. I'll try and change the way the HUD works so that I can make that possible in future itterations of the game however.