This is gonna be a long update, so get ready:
First off in response to the feedback I have received I have began to replace the placeholder floor cover, it still isn't as good as I want it to look but it's definitely a step in the right direction.
In addition I have reduced the monotony of the area by placing some objects, including chairs, computers and some recycling bins.
In addition if you look at the title bar you might notice that there is now both an icon and a caption, this will likely be the final icon and title as they sit there quite nicely :)
Onto graphical progress I've added a new sprite into the game, it follows my rough sketch of the first apparition type encountered in the game, called the Lesser Scavenger.
I've done both a lined and line less version of the image (these are the .JPG versions, again for keeping them fit for purpose), please comment on which you'd prefer to see in the game. With the lined one I really want to make the line less thick.
On to functionality updates, the torch is now able to run out of juice. This makes the scene gradually more dim and grim. The issue I'm having right now is making the lighting technique more optimised so that the game can handle more than just the 1 light source in the game.
I guess that I'll be adding the text engine handling and a true A* algorithm for the mobs (mobiles or NPCs) so that they can handle getting around the level without getting stuck on walls. I'll also try to do a bit of optimisation, on the lighting so that I can add some cool effects!