I'm posting this quick update on a mock-up level design I made using GM8.1 Standard Edition (Link).
I used an unfinished tile-set that I made using NeoTA's Better OHR Palette (Link) and GIMP 2.6 (Link), which I will put up here in a later post.
The grey portions are areas where there is no colour this will later be replaced with black tiles. The reason that I'm using this shade of grey is because I don't currently have any tiles that use that shade of grey. Later on I will likely use magenta as it is a very bright colour and usually used to mark transparency.
This tile-set is merely a placeholder, and will be replaced with a much more detailed one later. A few elements are still missing, such as the overhead wall boarder (to show where the walls that are hidden by the view are) and decals (other than the notice on the doors).
In this image the only object is the player I plan to make the doors into an object also, as they can be interacted with.

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