09/11/2011

Game Proposal

The game is intended for an older audience as it contains psychological horror and possibly mild drug use references. I would imagine it receiving an 18+ Certificate, possibly a 16+ if I keep the gore down to a minimum.



The narrative will follow a person who arrives at a night class in a seemingly normal environment, after being sent out to collect supplies for the class he notices changes and then returns to an empty classroom.

As the game progresses the mood slowly changes and more disturbing imagery and themes will be brought in, ultimately the ending is based off how long it takes the player to locate any/all of his classmates and if he escapes his living nightmare.



The graphics will be in a 32-bit style, using sprites similar to that which are used in old Super Nintendo JRPGs (Japanese Role Playing Games), in other words they will be shown from the top down 45O degree tilted angle.

I will likely use higher definition graphics than that generation as I want to use quite detailed sprites to make sure that the dark atmosphere isn’t broken.



The genre of the game, as previously stated above will be a psychological, survival horror game focusing more on disturbing imagery and concepts over the much overused gore seen in most survival horror games. I will also avoid using cheap jump scares as they tend to break the atmosphere of the game.



The Survival Horror genre seems to have moved on from what, I personally felt made them in the 1990s as such I will be taking the original Resident Evil as a form of inspiration with its limited resources. I felt that this gave the player a feeling that they didn’t always have total control of the situation, and when they did they had more of a sense of achievement.

In addition I want to borrow from and expand upon concepts from Alone in the Dark, where light is the key to survival and like other objects within the game will be a limited resource.


The audio in the game will be made up of eerie ambient sound effects as-well-as tension building music (likely in a minor key using lots of quiet piano and violin tracks with the occasional loud strike from the violin at the peak of the tension). I want to use many context sensitive/zone based sound effects.

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