In this post I'm going to write an update on the prototype version of the game.
Firstly I've settled on a title for the game, the game will be called Somniphobia - Pavor Nocturnus.
The title, Somniphobia, is the fear of sleeping. The sub-title, Pavor Nocturnus, is the Latin for Night Terrors. The title is a bit wordy but it's better than the generic working title of Insomnia, in addition there is less chance of there already being a game with the same title.
Secondly I've improved the tech-demo, in the sense that it now has collision checking and movement. The player's sprite still doesn't animate but the door (which is now an object) animates when the player walks into it.
Using a y sorting algorithm I've made it so that the player and door know when they should be in front of or behind each other, the algorithm doesn't work with tiles however so I'm going to be sparing with areas where the player can go under, or partially behind an object.
The red walls are only visible in the editor the red stands out against the pastel colours used elsewhere.
The wall next to the left door is actually an object so that it can be stepped behind, the boarder wall above the door is also an object (the rest around the other areas aren't) but is excluded from the depth algorithm so that it is always above the player and other objects.


is there going to be any other screen shots of the game or you leaving that as a surprise (sorry if spelt wrong) ????????????
ReplyDeleteThere'll be more screenies in the next update :)
ReplyDeleteThat is unless I do an art update first instead!